Archive: June, 2011

Book Clubs: Not Just for Jane Austen Fans

by Matt Sugihara
Thursday, June 30th, 2011
Earlier this month, the Fluid’s SF office was pleased to host the June meeting of the UX Book Club SF, a monthly reading group where local UX professionals get together and drink discuss what’s happening in the field of User Experience. Proving that sequels can be as good as the original, it was Part Two in a series on “Seminal Articles in User Experience,” featuring a collection of articles selected by Kicker Studio called Essential Interaction Design Essays and Articles. This month’s focus was on articles from the 1990s and included Brian Eno’s “The Revenge of the Intuitive,” Johnson-Laird’s “Mental Models, Deductive Reasoning, and the Brain,” and Weiser’s well known piece, “The Computer for the 21st Century.” Special thanks to Dan Saffer of Kicker Studio for moderating!

The discussion was lively, and as constructive as it was critical. The most interesting part of the evening centered around Weiser’s article, “The Computer for the 21st Century,” where, in 1991, Weiser predicted with incredible accuracy the creation of what we know today as the iPhone and iPad. As impressive as his predictions are, they proved to have flaws (most notably that these devices would be easily disposable), and we spent time picking apart exactly why his predictions fell short, eventually agreeing that Weisner had severely over-estimated the rate at which culture changes when making his predictions. Johnson-Laird’s “Mental Models, Deductive Reasoning, and The Brain” and Meadow’s “Places to Intervene in a System,” meanwhile, both served as nice, theoretical counterpoints to the other articles and provided us with different frames of reference from which to design.

Before the meetup, Saffer tweeted “I really hate [one] of the articles I picked out for this month’s @uxbookclubsf” and at the meetup accurately summarized Alben’s article with a single word: quaint. This itself is telling of the progress we’ve made in the past fifteen years: we can safely dismiss an article that champions empathy and getting out of our ivory towers and interacting with “real people” as quaint. Now all that’s left is convincing clients that they don’t know their customers as well as they think they do. Hopefully that won’t take another fifteen years.

Next month, we are reading Rushkoff’s Program or Be Programmed: Ten Commandments for a Digital Age. The meetup will be held on July 20th, location TBD. Space is limited, so make sure to sign up early.

In case you missed any of these articles, you can find them all below:

Mark WeiserThe Computer for the 21st Century (1991)

Jef RaskinIntuitive Equals Familiar (1994)

Philip Johnson-LairdMental Models, Deductive Reasoning, and The Brain (1995)

Lauralee AlbenAt the Heart of Interaction Design (1996)

Donella H. Meadows – Places to Intervene in a System (1997)

Brian EnoThe Revenge of the Intuitive (1999)

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Retail 2.0 – Not Just Brick and Mortar Anymore

by Conway Liao
Thursday, June 16th, 2011

Once a week, the XD team at Fluid New York explores offline experiences outside the confines of our studio. We think it’s important to take a step back from the digital world and approach design holistically,  experiencing physical manifestations of brands in person. This week, we walked through New York’s SoHo shopping district to see how branded offline experiences relate back to digital spaces and vice versa.

The borders between physical and digital are further being blurred as traditional brick and mortar retailers are laying stake in the digital space. Mobile computing is nearly ubiquitous and instant access to information is almost at everyone’s fingertips. In addition, the attention span of people have become shorter and this poses a challenge to brands. Brand consistency is key to communicating to your target audience and in today’s fast paced retail environment, there’s no room for error. A marketing message that runs astray can have a huge impact on business.

During our outing, we’ve noticed many retailers doing great things with new technologies and some not so great. There has been a recent trend with stores using tablet computers to allow their consumers to browse through their product catalogue within store. It’s a static and passive experience that most of the time, does not engage the customer. Some of the problems with this technology are:

  • The technology does not tell you where to find items in store.
  • Proper QA testing of the app wasn’t performed. The app crashed many times while browsing.
  • It may not be inline with your brand aesthetic. If your brand has a gritty, industrial feel to it, placing modern, shiny tablets throughout the store takes away from the overall brand experience.
  • While the “cool” factor may be there the fact of the matter is that it can alienate the consumer, especially in tablet form.
  • You cannot replace good old customer service with shiny tablet device. There is no substitution for face to face human interaction.
  • Instead of focusing on the products in the store, your consumers are fixated with trying to figure out how to navigate through a mobile experience.

To conclude, always keep the end user in mind when designing an experience and remember that he/she comes first and the technology follows. With new technologies being released daily, it’s easy to lose sight of who you’re designing for. As Experience Designers it is our responsibility to make the transition from physical to digital as seamless as possible for users and the focus should be getting to know the end user and their technological needs and wants and then finding the technology that suits them. The tablet computer will not be the the answer to elevate your brand and increase conversion and raise customer satisfaction. There is one trait that successful brands all have in common:  Their solid dedication to Customer Service. When designing, think of ways to design user experiences that enhance customer service and engagement.

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Innovation

by Andrew Guldman
Friday, June 10th, 2011

I attended the GlobalLogic Innovate! conference on Tuesday and Wednesday in Palo Alto. We work with a development team from GlobalLogic (formerly Cubika) in Argentina. Although some of the sessions were geared towards a more corporate audience and were a bit dry (imho), some of the other sessions had some interesting perspectives on innovation that directly applied to Fluid. Some highlights:

Sal Khan
Sal Khan, the founder of the Khan Academy, talked about how the Khan Academy came into existence and now thrives. The Khan Academy is turning the educational system on its ear by allowing students to master material independently at home, and better leverage teachers time at school to help struggling students and to synthesize the basic materials into more interesting projects. (Of course it also works great for independent study without any classroom time at all.)

The Khan Academy uses YouTube for instructional videos, offers online tests, and organizes all the materials. It also provides a dashboard for teachers or parents to oversee the work of their students. There is nothing especially trailblazing in the technology. They offer valuable content (the courses) in a way that scales well on the internet. Sal saw and addressed an immediate (and initially fairly modest) need, which grew incrementally based on concrete needs. And the result is a revolutionary fix for a problem as daunting as our befuddled educational system.

Geoff Moore
Geoff Moore is a venture capitalist and old school high tech Silicon Valley guru.

We need discipline around innovation. It is not inherently good. One must consider the return on the investment in innovation. We should focus on the key “moments of engagement” in your business (such as the initial impression of a PDP, for example). There are 3 goals of innovation:

  • Differentiation: Break new ground. Must be ambitious.
  • Neutralization: Keep up with your competitors (Microsoft is the master of this). Must be fast.
  • Productivity: Save money. This equates to “best in class”, which is not terribly sexy but can be good business.

The three goals are mutually exclusive. Deliberately choose which you want, and maintain discipline to achieve it.

Tom Fishburne
Tom is a “marketoonist”. He was previously the VP of marketing at Method Soap, a company that depends on innovation to survive. Before that he worked at General Mills, a company that does not.

“Usage is like oxygen for ideas.” It is hard to get meaningful feedback from focus groups about products or product categories that do not yet exist. It is almost an oxymoron. A better alternative is to take products to market and see how they do.

In order to innovate, one must dare to differentiate and take risks with those differentiations. When innovating it is important not to dilute the creative ideas to the point that they no longer differentiate and are therefore irrelevant. To innovate one must nurture the germ of the creative ideas, and make them more revolutionary rather than safer. Most good ideas get killed by over-cautiousness.

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